11/8/2023 0 Comments Gzdoom vsync![]() When true, the game is limited to 35 FPS, as it was originally in Doom. This is useful if the client is suffering from noticeable packet loss, but due to the increased outbound net traffic, it's recommended that it only be enabled in those cases. Specifies how many backup copies of old move or weapon select commands (up to three) the client will send to the server per tic. Additionally, if the winning player suicides or losses a frag during the game, the announced frags left will be stated again. Such occasions for this settings being, both opponents are three frags before reaching the FragLimit. When true, the announcer will repeat how many frags are left in a competitive game mode. ![]() However, if false only one announcement will be played at a time. When true, this will allow more than one announcement to be played. Only utilize the Ultimate Doom (tap) chat sound.Only utilize the Doom 2 (ring) chat sound.This CVar allows the client to change the sound when a new chat message is sent to all clients. When true, enables the Buckshot game mode modifier. This CVar allows or disallows the bot from ever talking within the game.Ĭhanges the skill level of the Zandronum bots. If using a greater number than one, this will allow the user to go back to a previous map or last known save that was automatically done. ![]() Specifies how many saves to automatically utilize. Note: Floating integers are also acceptable 0-5000.As ZDoom does allow this behavior in the software renderer, but the software renderer does not allow the players to view at extreme angles as opposed to GZDoom's OpenGL renderer. While before, the Doom engine did not allow players to view angles in a horizontal sense. This feature that was also included in both Doom and Doom2, allows the players to use AutoAim for horizontal purposes. ![]() When the integer is greater than zero, this changes the precision of AutoAim. ![]()
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